VALORANT Patch 11.06 finally adds a Replay system, ending years of fan requests
Summary
VALORANT’s Patch 11.06 introduces an in-client Replay system that lets players watch matches from any of the 10 players’ first-person perspectives or via a free third-person camera. Playback controls include pause, slow-motion and fast-forward. The feature is view-only for now (no download, clipping or sharing), launches first on PC, and will reach China and consoles on later patch dates.
Published: 2025-09-16T14:51:52+00:00 | Author: Sharmila Ganguly
Key Points
- Replay gives complete views of games: any player’s first-person perspective or a free third-person camera.
- Playback controls: pause, rewind/fast-forward and variable-speed playback for detailed analysis.
- Platform rollout: PC from Patch 11.06 (16 Sept, 1am PT / some regions 17 Sept); China in Patch 11.07b (9 Oct); consoles in Patch 11.10 (11 Nov / some regions 12 Nov).
- Replays are in-client and view-only: you cannot download, clip, or share recordings yet—content creators still need third-party recorders.
- Supported modes: Unrated, Competitive, Swiftplay and Premier. Custom games and matches from previous patches are not supported.
- Access: launch replays from the post-match details page or your Career page by clicking the replay icon to start the download/playback.
- Useful for proving throwing and for self-analysis, but cheating is still tricky to prove because of client vs server ping differences.
- Riot may expand the system later with sharing, clipping and esports VOD support, but nothing is confirmed yet.
Why should I read this?
Because this is the feature players have been shouting for — finally you can watch full match perspectives without juggling external recorders. If you play ranked, coach, or make VALORANT content, this saves you time and gives proper tools to spot throws and mistakes. It ain’t perfect yet (no clips or downloads), but it’s a huge quality-of-life win.
Context and relevance
Replays bring VALORANT in line with other competitive shooters that let players analyse and share gameplay. For competitive and ranked players this is immediately valuable: it improves personal review, helps gather evidence against throwers, and supports coaching and team review processes. For creators and casters the current limitations mean workflows won’t change overnight, but the core capability is now present in the client — and Riot signalling future expansion matters for the esports scene.
Source
Source: https://dotesports.com/valorant/news/valorant-replay-system